Heroism vs multiplayer game mechanics and Rape as a fantasy trope
[Trigger warning: as you probably realized from the title, this post discusses the (overuse) of rape in fantasy settings]
I’m going to start with saying that I thought the Penny Arcade comic was actually pretty well done. But explaining why it resonated with me takes some work. Thankfully, our excellent commenters have already got the ball rolling:
Kaonashi says,
I don’t understand why this PA strip is so wrong. To me, it’s not funny because the guy gets raped. It’s funny because the action is so obviously wrong in real life, but so absurdly motivated by limited game logic. I didn’t get an endorphin-strengthened appreciation of rape from that strip, quite the opposite.
And that’s where the comic hits me: the rape isn’t supposed to be funny, it’s supposed to be horrible (if perhaps abstracted to ridiculousness) and make you suddenly more aware of how supposedly heroic actions in games sort of fall apart when they run into game mechanics.
ptp says,
This is a parody of the way that MMO questing works because the people still need saving even though you’re only told to save a limited number of them, and with any understanding of the quest dynamic involved I think it’s fairly clear what they’re trying to poke fun at.
If you don’t play massively multiplayer online games, you may never have encountered this problem: in a single player game, you always can try to save all the hostages. But in a massively multiplayer game, you want all players to have a chance at the quest, so you have the hostages reappear (often before the hero has left the area), or you limit it so that each hero can only save 5. That way, there’s always plenty of people crying for help from the next hero. In many cases actually impossible to continue saving people in an area due to the developers’ attempt to balance game mechanics. And frankly, that’s pretty unpleasant. There’s usually no explanation given as to why as a hero you would deem this acceptable. If this were a movie, the hero would be making a hard choice of who to save and there’d be a reason only 2 people could fit on the boat/spaceship/whatever. But in the average MMOG, the entire world continues along as if it’s perfectly normal for you to leave people to unspeakable horrors.
I’ve been squicked out by this on numerous occasions while playing games. The comic doesn’t exactly make me laugh so much as think, but it’s pointing out a real absurdity using some dark and twisted sense of humour and it’s more effective for me due to the contrast of humour and horror here.
But the question remains, “why did it have to be rape?” Surely, there are plenty of other horrible things that could have been happening to these prisoners that would have gotten the point across just as well? And maybe if you tried hard enough, you’d think of something. But we don’t live in a vacuum, and sometimes you have to use the tropes the genre and culture hands you to make your point most effectively.
Carla Schroder says,
Guess I’m part of the minority here, because I think the PA strip makes it point brilliantly. It mocks this absurd morality of games, homophobia, demonstrates that rape culture is deeply ingrained and the root of many evils, and they do it in three panels. Aren’t dickwolves the absolutely perfect symbols of much of the BS we struggle with everyday? Isn’t the “hero†a perfect representation of the narcissism, lack of empathy, and apathy we beat our heads against?
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