A friend of mine sent me a link to this article about a $2 Million Grant To Develop Game That Breaks Bias Against Women In Sciences, and he pointed out that making hard work decisions (as you do in the game) sounds rather like the opposite of fun.
The game will aim to put players in situations that could reveal such bias. For instance a faculty member might be asked by the game to hire a top scientist who requires wheelchair accessibility. Or a resume might have a work experience gap because of child-rearing, with the game asking players to consider their knee-jerk response to such situations.
In that example it also sounds a little too easy as a game. Sit down, think diversely, and make that decision. As commenters have pointed out here in previous threads in unconscious bias, it’s fairly easy to game those tests if you concentrate. You’re being led to a certain type of answer, and figuring out what that is can be very obvious. Just like other unconscious bias tests, you’re learning something in the process of having to concentrate, but I feel like maybe you could do better.
So here’s a question: how do you think you could make a different game that examined bias?
Off the wall ideas encouraged: I suspect thinking too conventionally is part of what results in educational games that just aren’t very different from previous attempts and maybe aren’t that much fun. Could you educate about hiring bias using a platformer? (What would an accessible platformer level look like?) Using a massively multiplayer online game? (Could you cause players to lose points for harassing other players? For telling sexist jokes in the trade channel?) Using a casual Facebook game? (bias vs farmville?) Using a role playing framework? (Could you play the minority candidates and experience bias from the other side and have to triumph despite it? e.g. doing the “same” job interview and discovering that your gender/race results in very different questions from the interviewer.)