“Geek girls” and the problem of self-objectification
UPDATE: I have written a better and more developed version of this article as a presentation for the Popular Culture Association/American Culture Association conference in 2012. You can read the updated version of this article here. (Also, hello WisCon 36 attendees! I wish I was there!)
Cross-posted at From Austin to A&M.
There is a difficult conversation to be had about self-objectifying geeks. (I’m looking at you, slave Leias.) And while feminist geeks have been addressing this issue for a while now, it seems that more mainstream geek culture has caught up with us. Comic-Con actually had a panel this year called “Oh, You Sexy Geek!,” in which they were to discuss the implications of sexy women in geek culture. From the online program:
Does displaying the sexiness of fangirls benefit or demean them? When geek girls show off, are they liberating themselves or pandering to men? Do some “fake fangirls” blend sex appeal with nerdiness just to appeal to the growing geek/nerd market, or is that question itself unfair? And what’s up with all the Slave Leias?
I’ve been researching and thinking about cosplay for a while now, and one of the most distressing trends I’ve been grappling with is how women will choose characters, costumes, or costume constructions based on how “sexy” the costume will appear on them. This is not just a cosplay problem, but a geek problem. And until we start having an intelligent conversation about it (preferably a conversation that starts with the assumption that it is a problem), it’s not one that geek communities will ever be rid of. (A little unsurprisingly, the Comic-Con panel was apparently sort of terrible. We’ll get to that in a minute.)
As I’ve argued before, the sexisms that persist in geek communities are not special. They are not separable and inherently different from sexist thoughts and behaviors in the”real world.” They are part and parcel of regular ole sexism, not a special geek dude brand invented outside of patriarchy. So with that in mind, it’s important to remember that the sexualization of women is something that women and men consume and internalize all over the place. Though it does seem to be particularly bad in geek media. Video games, comics, science fiction, fantasy: these media forms are often at fault for promoting unrealistic (and, pretty regularly, physically impossible) standards of beauty. They fashion their female heroines and villains as sexy objects to be consumed, unlike their male counterparts.
As I said to Amanda Hess last year, being the sexy object is one of the places where geek women can find acceptance in their communities. From the interview:
Too often, women in geek cultures are only welcomed if they are decoration, sexy versions of the things geek men love, not equal participants or fellow fans. Forever Geek […], for example, has, in just the past two months, posted with glee about female models naked except for high heels and stormtrooper helmets gracing skateboards, a car wash in which women dressed in sexy Princess Leia costumes washed cars, and Star Wars corsets. Geek communities love women, as long as their members don’t have to think of those women as people.
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