This is an Ask a Geek Feminist question for our readers:
When people from video game development talk about making game development more inclusive and diverse, it’s often taken for granted that more diverse teams will be better able to bring out a well-rounded game that avoids or at least minimizes stereotypes.
However, I wonder to what extent this is true, and to what extent it represents tokenism. In a sense, this might be a case of developers not wanting to try – i.e. “Let’s just hire a woman or two, and then things will sort themselves out.” Then again, I can also see this being true, i.e. a diverse team *does* bring different perspectives to the table.
So what do you think? Do gender-diverse teams tend to create better/more unique/more inclusive games? How high is the danger of tokenism and/or essentialism here? Can you point us in the direction of real experiences made by gender-diverse development studios in these regards? Is it helpful for a developer to actively seek out female developers in order to create a more diverse team, or does this lead to problems?
What do you think?