Wednesday Geek Woman: Mary Anne Mohanraj, Author and Editor

Photo by Alberto Yáñez.

Photo by Alberto Yáñez.

Mary Anne Mohanraj started one of the Internet’s first blogs, back in the wild days of 1995 when we still called them “Online Journals,” and everyone had to do all their html by hand.

She founded the award-winning speculative fiction magazine Strange Horizons, and the Speculative Literature Foundation, which promotes literary quality in speculative fiction. She has made a lot of her own short fiction available for free on her website.

She’s also a co-founder of the Carl Brandon Society, which works to “increase the racial and ethnic diversity in the production of and audience for speculative fiction.” Her essays about race in fandom have had a substantial impact on my own understanding of racial privilege. For folks looking for a solid introduction to these issues, I strongly recommend her two guest-posts on John Scalzi’s Whatever on race in SFF fandom: Mary Anne Mohanraj Gets You Up to Speed, Part I and Part II.

Mohanraj has an essay in Queers Dig Time Lords, which is coming out on June 4th. Her latest book, illustrated Science Fiction Erotica The Stars Change, is currently available for pre-order. It’ll be released on October 1st.

Open thread: feed the open thread monster

We haven’t had an open thread in a looooong time, partly due to workload. That is: there are two steps (1) find something cute or fun (2) post open thread. Increasingly rarely do the two experiences coincide for us!

So I’m setting up a system so that you can feed the open thread monster: if you see something that hits most of (1) women-centric (or not-men-centric) (2) fluffy, fun, silly, cute or beautiful (3) geeky (4) feminist, or at least not anti-feminist, tag it “gffun” on Pinboard or Delicious and when someone here wants to open thread, they’ll have some ideas to start with. Seen anything in the last week or two? Since it’s been a while, you’re also welcome to post it in comments here.

Feed the monster!

Mr. Fuzzle
by JD Hancock

This is itself an open thread for comments on any subject fitting our policy!

About open threads: open threads are for comments on any subject at all, including past posts, things we haven’t posted on, what you’ve been thinking or doing, etc as long as it follows our comment policy. We’re always looking for fluffy, fun, silly, cute or beautiful open thread starters, please post links to Pinboard or Delicious with the “gffun” tag.

Book Club: Coding Freedom, Part I: Histories

(Sorry this is so late! Life kept happening, and then the blog went down :)

Since this is a book that deserves and rewards attention, and since we all seem to be reading it slowly as a result, let’s just discuss it one section at a time. From the introduction:

Free software hackers culturally concretize a number of liberal themes and sensibilities— for example, through their competitive mutual aid, avid free speech principles, and implementation of meritocracy along with their frequent challenge to intellectual property provisions.

(I’ll get to that “meritocracy” bit in good time.) One of the great points Biella makes early on is that hacking, while recognizably part of the liberal tradition, uses liberal techniques to critique liberalism itself. This restless contrarianism showed up earliest around IP, of course:

The expansion of intellectual property law, as noted by some authors, is part and parcel of a broader neoliberal trend to privatize what was once public or under the state’s aegis, such as health provision, water delivery,
and military services. “Neoliberalism is in the “first instance,” writes David Harvey (2005, 2), “a theory of political economic practices that proposes human well- being can be best advanced by liberating entrepreneurial freedoms and skills within an institutional framework characterized by strong property rights, free markets, and free trade.” As such, free software hackers not only reveal a long- standing tension within liberal legal rights but also offer a targeted critique of the neoliberal drive to make property out of almost anything, including software.

Oh, the 1990s. On the one hand you had a set of corporatist states seeking to exercise ever-more-restrictive controls around, for example, the precious, precious image of Mickey Mouse and music of Metallica; on the other hand you had a ragtag crew of approximately-libertarian hackers still simmering over the injustices handed down in the Unix wars. In between you had every other imaginable nuance of position. Shenanigans, naturally, ensued, and both Biella and I were on hand for the fun. I met her at various Bay Area Linux User Group and EFF events while she was conducting fieldwork in San Francisco around the turn of the millennium.

Those were glory days. The brilliance of Richard Stallman’s GPL was just beginning to make itself apparent. The GPL has radically transformed both the culture and the economics of software in ways that will continue to play out for the foreseeable future. Biella justly celebrates the terrific humor of hackers and hacking – I don’t think I really understood software, or my life partner, until I first looked into the Jargon file – and the GPL is one of hacking culture’s best and subtlest and most effective jokes.

Stallman approached the law much like a hacker treats technology: as a system that by virtue of being systemic and logical, is hackable. In other words, he relied on the hacker technical tactic of clever reuse to imaginatively hack the law by creating the GNU GPL, a near inversion of copyright law… By grafting his license on top of an already- existing system, Stallman dramatically increased the chances that the GPL would be legally binding. It is an instance of an ironic response to a system of powerful constraint, and one directed with unmistakable (and creative) intention— and whose irony is emphasized by its common descriptor, copyleft, signaling its relationship to the very artifact, copyright, that it seeks to displace.

What the GPL and the Jargon file share with the code itself is the ways in which they resemble literature – celebrating and codifying a culture – and the ways in which they resemble law – functioning as the constitutions of public spaces of the mind. (I think of the Unixes as a kind of Colossal Caves, only somehow more real.) And this, ultimately, is why we talk about coding freedom, and why the freedom part matters. Software systems are at once frontiers, meeting places and societies.

In the words of one programmer who helped me (a novice user) fix a problem on my Linux machine, “Unix is not a thing, it is an adventure.”

That’s the way I see Debian: alive.

This book is reminding me how much I love it here, but it’s also refreshingly blunt about hacker culture’s failings:

Along with the awkwardness I experienced during the first few weeks of fieldwork, I was usually one of the only females present during hacker gatherings, and as a result felt even more out of place.

That said, the answer is right there staring us in the face. Just as hacker culture uses liberal techniques to reform liberal techniques, geek feminists can and do hack hacker culture.

During cons, participants make crucial decisions that may alter the character and future course of the developer project. For example, at Debconf4, the few women attending, spearheaded by the efforts of Erinn Clark, used the time and energy afforded by an in- person meeting to initiate and organize Debian Women Project, a Web site portal and IRC mailing list to encourage female participation by visibly demonstrating the presence of women in the largely male project. Following the conference, one of the female Debian developers, Amaya Rodrigo, posted a bug report calling for a Debian Women’s mailing list, explaining the rationale in the following way:

From: Amaya Rodrigo Sastre
To: Debian Bug Tracking System
Subject: Please create debian- women mailing list
Date: Tue, 01 Jun 2004 22:12:30 +0200
Package:lists.debian.org
Severity: normal

Out of a Debconf4 workshop the need has arisen for a mailing list oriented to debating and coordinating the different ways to get a larger female userbase. Thanks for your time :- ).

Given enough eyes, all bugs are shallow, right? I’m trying to feel my way towards an evidence-based geek feminism, in which my ideas and practices are continually tested and assessed for usefulness or otherwise. Maybe the trick is to be woman enough to cull my ideas when they are bad?

A fisherman of the inland linkspam (14 May 2013)

  • Sometimes I Feel Like I am a Fake Geek Girl: “I know that I’m not really faking anything as I’m pretty up front with the holes in my experience, but sometimes I feel that I shouldn’t even call myself a geek because I’m missing so much ‘critical geekdom’. It feels like geek culture is a competitive and not-inclusive space with invisible hierarchies.”
  • How to draw sexy without being sexist: “‘Sex appeal ONLY comes into play when the characters PERSONALITY dictates that as a factor,’ says Anka. ‘The CHARACTER must be first and foremost the inspiration and guideline for all the decisions made when trying to design the clothing.’”
  • The Great Debate: Comic about the misguided idea that disabling youtube comments to forestall harassment is censorship.
  • ‘Brave’ creator blasts Disney for ‘blatant sexism’ in princess makeover – Marin Independent Journal: “Disney crowned Merida its 11th princess on Saturday, but ignited a firestorm of protest with a corporate makeover of Chapman’s original rendering of the character, giving her a Barbie doll waist, sultry eyes and transforming her wild red locks into glamorous flowing tresses. The new image takes away Merida’s trusty bow and arrow, a symbol of her strength and independence, and turns her from a girl to a young woman dressed in an off-the-shoulder version of the provocative, glitzy gown she hated in the movie.”
  • The Latest on the Women in SFF Debate: Roundup of links about the recent debate on recognition for female authors of sci-fi/fantasy.
  • Using Python to see how the NY Times writes about men and women: “If your knowledge of men’s and women’s roles in society came just from reading last week’s New York Times, you would think that men play sports and run the government. Women do feminine and domestic things. To be honest, I was a little shocked at how stereotypical the words used in the women subject sentences were.”
  • Queer in STEM: “A national survey of sexual diversity in science, technology, engineering, and mathematics.”
  • This 17-Year-Old Coder Is Saving Twitter From TV Spoilers: “Jennie Lamere, a 17-year-old girl, invented the software last month—and won the grand prize at a national coding competition where Lamere was the only female who presented a project, and the only developer to work alone.”
  • A Woman’s Place: “Now, almost 50 years after the birth of an all-female technology company with radically modern working practices, it seems remarkable that the same industry is still fumbling with the issue of gender equality.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Remembering a geek feminist ally: David Notkin, 1955-2013

This is a guest post by Debbie Notkin, who is the chair of the James Tiptree, Jr. Award motherboard, a co-organizer of WisCon, and a science fiction and fantasy editor and reviewer. She is also the writer (with Laurie Toby Edison) of Women En Large: Images of Fat Nudes and (with Laurie Toby Edison and Richard F. Dutcher) of Familiar Men: A Book of Nudes. She blogs at Body Impolitic and on Dreamwidth.

No marginalized group can move forward without allies, and all of us have the opportunity to be allies as well as need allies. So it behooves us to look at what high-integrity, committed ally work looks like. And that’s why I want to tell you about my brother.

When David Notkin’s son Akiva was about two years old, he was fascinated by all games played with balls. (At 15, he still is.) We were on a family vacation together when David and I walked with the toddler past a ping-pong table, and Akiva instantly wanted to see what was up. I asked David why he thought Akiva was so much more interested in balls and ball games than his older sister Emma. David said, “I don’t know. We treated them exactly the same; it must just be something about him.” Having heard this from dozens of parents over the years, and rarely finding a productive response, I just let it go.

Years later, unprompted (if I recall correctly), David told me that he was no longer sure that was true. He had started to spend time with and pay attention to the serious feminists who advocate for more women in technology and the STEM fields, and he had done some listening and some reading. He said, “I think it’s perfectly possible that we responded to Akiva’s interest in balls differently than we would have if it had been Emma.” I had, and still have, very little experience with anyone changing their mind on these topics.

Melissa McEwen at Shakesville differentiates between what she calls the “Fixed State Ally Model” and the “Process Model,”

In the Process Model, the privileged person views hirself as someone engaged in ally work, but does not identify as an ally, rather viewing ally work as an ongoing process. Zie views being an ally as a fluid state, externally defined by individual members of the one or more marginalized populations on behalf zie leverages hir privilege.

The kind of shift that David made about his son’s interest in ball games is as good a step into the Process Model as any.

In this flash talk, given at the National Center for Women & Information Technology (NCWIT) Summit in Chicago in May of 2012, we see more commitment to process in ally work.

In this talk, David says nothing about what women want, how to bring women into the field, or really anything about anyone except David. Instead, he describes the reasons to take another step on an ally’s journey, and advocates a way for teachers and professors to take that step, by voluntarily stepping into a learning situation where they are in the minority. As he says in the opening frame, he’s in a room full of brilliant women. As he doesn’t say, he knows he has nothing to tell them about being female, or being female in the computer science world, or anything else about their lives. What he can share is his own efforts to understand what it’s like to be marginalized, without taking on the mantle of the marginalized.

The NCWIT talk came in a deceptively optimistic period for David; he had spent the end of 2010 and virtually all of 2011 in cancer treatment, and his scans were clean … until June. In February of 2013, a few months after David’s cancer had spread and he had been given a terminal diagnosis, his department held a celebration event for him. Notkinfest was a splendor of tie-dye, laughter, and professional and personal commemoration. I hadn’t really followed his trajectory as an ally and mentor to women and people of color, and I was amazed at how many of the speakers talked about his role in making space for marginalized groups.

Anne Condon, professor and head of the Department of Computer Science at the University of British Columbia told a longer story about Mary Lou Soffa, (Department of Computer Science, University of Michigan), who couldn’t be there. Dr. Condon said,

Mary Lou is a very prestigious researcher in compilers and software engineering, and probably the most outspoken person I know. Once a senior officer from a very prominent computing organization proudly unveiled a video about opportunities in computer science. Now in this video, all of the people profiled were white males, except for one little girl.

Mary Lou in true fashion stood up and she did not mince words as she told this senior official what she thought of that video. When she was done, there was total silence in the room. And then one voice spoke up, questioned the choice of profiles in that video and spoke to the importance of diversity as part of the vision of this organization.

And that person was David Notkin.

The speaker list at Notkinfest, aside from Dr. Condon, included somewhat of a Who’s Who in increasing diversity in computer science, including:

  • Martha Pollack, soon to be Provost for Academic and Budgetary Affairs, as well as Professor of Information and Professor of Computer Science and Engineering at the University of Michigan, who has received the Sarah Goddard Power Award in recognition of her efforts to increase the representation of and climate for women and underrepresented minorities in science and engineering.
  • Tapan Parikh, Associate Professor at the University of California at Berkeley, and the TR35 Humanitarian of the Year in 2007. (check out his TedX talk on representing your ethnic background).
  • Carla Ellis, member and past co-chair of CRA-W, CRA’s Committee on the Status of Women in Computing Research , past co-chair of the Academic Alliance of NCWIT. On her web page, Ellis says: “In my retirement, I will be pursuing two passions: (1) advocating for green computing and the role of computing in creating a sustainable society and (2) encouraging the participation of women in computing.”

Notkinfest was David’s next-to-last professional appearance. Here’s what he said at the open reception:

It’s important to remember that I’m a privileged guy. Debbie and – our parents, Isabell and Herbert, were children of poor Russian Jewish immigrants, and they were raised in the Depression and taught us the value of education and how to benefit from it.

Mom, especially, taught us the value of each and every person on earth. I still wake up and – You know, we have bad days, we have bad days, but we have plenty to eat and we have a substantive education, and we have to figure out how to give more back. Because anybody who thinks that we’re just here because we’re smart forgets that we’re also privileged, and we have to extend that farther. So we’ve got to educate and help every generation and we all have to keep it up in lots of ways.

When I spoke at his funeral, not three months after Notkinfest, the main thing I did was repeat that plea.

Standard linkspam procedure (7 May 2013)

  • The 30 Most Important Women Under 30 In Tech: “We were truly blown away by the number of young, successful women in the tech industry. These women hold a variety of roles in the industry: founder, CEO, engineer, venture capitalist — you name it. “
  • The Balance of Power: “The systematic, persistent acceptance of women’s second-class status is history’s greatest shame.”
  • Good for GitHub: “Women-only programs work well for some women, and for that reason, I’m glad they exist. And I’m glad GitHub supports one of them.”
  • Just because you like it, doesn’t make it feminist: On Game of Thrones “I get the feeling that (some) women, especially younger feminist women, really, really want the things they like to be feminist. Which is a nice thought, of course, but is also ridiculous.”
  • Sexism in Video Games Panel at ETSUcon: “Kat, Jenn, Cameron and I fielded questions on a variety of topics ranging from the infamous Dead Island: Riptide statue to the representation of women in video games to the inclusion of women in video game development studios.”
  • I’m a dude. Can I organize a RailsBridge workshop? “So gentlemen, dudes, guys, and men: please organize a workshop. Please assist a woman who’s already organizing one. Take those logistical things off her plate (if she wants to share them) so that she can be a technical presence at a workshop. (Perhaps you can recruit a woman to present the technical portion of the opening presentation while you cover the other parts.)”
  • Taking Out the Trash: Post-Trilogy Reflections on “Iron Man 3″: “The superhero genre was—once, long ago—fantastically subversive.”
  • Amy Dentata and Black Dahlia Parton talk trangst, porn, and video games: Self-described geek feminism podcast.
  • Your Baloney Detection Kit Sucks: “The most troubling aspect of logical fallacies is their use in suppressing uncomfortable ideas and viewpoints, and this can happen whether they are invoked correctly or not. I’ve seen countless examples of fallacies being called upon to dismiss other people’s opinions and ride over their emotions. Used in this way, they are tools of power, summoned to establish and protect a self-serving clique.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

in another’s voice

This is a guest post by Katie, who divides her time among operating an interplanetary spacecraft, turning the gearwheels at her local hackerspace, practicing the Japanese Way of Tea, and an optimistic number of other things. It was originally posted to her blog.

When it comes to “geek culture,” my experience is slight—I’ve long thought of myself as a computers-and-engineering-and-hacking kind of geek, not a gaming/comics/fantasy kind of geek. There’s at least a post’s worth of potential self-reflection there, but my point is that despite currently showing few signs of involvement with the second kind of geekdom, I spent several of my high school and college years participating in tabletop role-playing games like D&D and Ars Magica. I probably would be now if I’d been invited into a group in the post-undergrad years before my plate filled with other things.

diceWhat I’m interested in exploring in this post is playing across gender lines—that is, role-playing a character of a different gender than your (the player’s) own. I don’t imagine this is entirely untrodden territory, but I hadn’t processed my own experience of being disallowed from doing it in the gaming group I spent the most and longest time in. Specifically, I hadn’t processed how bullshit that is. The GM‘s reason for the ban: verisimilitude. Fellow players would not be able to imagine the character accurately when that character’s words were coming from the mouth of a player of a different gender. Such a difference would overtax players’ ability to suspend disbelief; it would break the collective fantasy.

An obvious counterargument: if players can overcome the differences between a late-twentieth-century t-shirt-clad, Mountain Dew-chugging American teenager hanging out in a friend’s parents’ rec room and a pious sixteenth-century Saxon blacksmith trekking along thief-ridden roads, a difference of gender identity is barely material, let alone insurmountable. I may have expressed this argument to our GM, but I had no support from any other players, all of whom identified as male, so it was a take-it-or-leave-it situation. Since these were not only fellow players but friends, and I had a painfully hard time making friends, I took it. In retrospect, I wish I hadn’t, not because cross-playing was important to me, but because this absurd essentialism should have been a red flag.

None of the role-playing-game rule systems I’ve used have either banned cross-playing or discriminated among characters’ genders when it came to abilities or characteristics, as far as I remember. However problematic game publishers have been when it comes to issues like objectification, they weren’t the problem in this case. No, this was our GM’s own policy, informed of course by society-wide ideas about gender, and I’m curious how widespread that kind of thing was and is among GMs.

The one specific instance where I remember cross-playing was with a casual D&D group. To give you an idea of our silliness, I named my character Gillette just so that I could cap a victory by quipping that he was “The Best a Man Can Get.” There, though, we didn’t embody our characters so much as describe their actions in the third person. We moved figurines around a map of a dungeon. We did not often speak in our characters’ voices.

What have been your experiences with role-playing games and playing across genders? As a player and/or GM, have you encountered rules against it? Groups that encouraged it? Systems that imposed gender-based modifiers? Or supported non-binary character genders? And not just for creatures? Did the level of character embodiment make a difference? At the height of embodiment, have you had any experiences with live action role-playing across genders?

[For an overview of some feminist issues in tabletop role-playing games, see the Geek Feminism wiki.]

I’m pro-linkspam and I vote (3 May 2013)

  • Can Videogames Teach Us About Race? “The conversation has moved beyond simply arguing for less revealing clothing and “more agency” for fictional women, towards dissecting a paradigm shift for the entire industry, highlighting the role of women as both consumers and producers of videogames. And while anyone at least casually interested in social equity will no doubt find this thrilling, the conversation is overwhelmingly white, with all these calls for industry-wide changes in favor of equal representation completely omitting race.”
  • Super Ladies: Missing Why not show female superheroes in ensemble shots??
  • Women Genre Authors Much Less Likely to Get Reviewed: “So, basically, there are tons of female sci-fi authors out there, but they’re not getting nearly the same coverage as their male counterparts.”
  • 30 Days Of Sexism: “From March 7 – April 7, I documented everything blatantly sexist anyone has said to me. None of these comments were provoked, none of them were replies to something I said, none of them were at all out of the ordinary and the vast majority of them (an original count of 77 images) have been taken out so that this post isn’t as long as it probably should be. This is a 10-picture indication of what it’s like to be a woman who endorses game culture, every single month.”
  • [TW: Harassment]Consent & Consequence at Cons: An Alliterative Appeal to Acknowledgement “You are not responsible for another person’s choices.”
  • Women in Science and Engineering (Boston): Jun 24-25, 2013: “Our goal is to help scientists and engineers become more productive by teaching them basic computing skills like program design, version control, testing, and task automation.”
  • White Men Wearing Google Glass: Making a point about who does (and, by omission) doesn’t worry about a collaborative panopticon?
  • This Is What The Next Generation Of Programmers Looks Like: “As sophomores in high school, none of the girls have made a decision about whether or not they want to pursue computer science careers. But if app building appears as accessible to others of their generation as it does to them, the future of programming looks very bright.”
  • 17 year old girl wins hackathon: “Let’s focus on how one teenage girl, Jennie Lamere, defeated a room full of smart, motivated, experienced, full-grown men. This would seem to be instructive to the greater argument about women in technology, and besides, it has the added bonus of being based in fact rather than opinion.”
  • What’s missing from the media discussions of Wikipedia categories and sexism: “It’s not always the case, but in this instance the system worked. Filipacchi saw something on Wikipedia that she thought was wrong. She drew attention to it. Now it’s being discussed and fixed. That’s how Wikipedia works.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.