- Race, Class, and Gender in the History of Computing | The Computer Boys Take Over: “It is clear, however, that just as computer programming was made masculine over the course of the 1970s (in the sense that the idealized stereotype of the programmer was transformed from female to male), computer programming also became increasingly white (again, if not in numeric terms, at least as a cultural category).”
- Open source software: Open to all? | The Ada Initiative: “What matters for the open source community is that, just as many politicians immediately withdrew their endorsements of Mourdock, Rivard, and Akin, the open source community should also withdraw their support of leaders who make statements like this.”
- 2D Goggles in Motion | Sequential Tart: Interview with Sydney Padua, creator of 2DGoggles (webcomic about Ada Lovelace) and well-known animator.
- Even When Women Write Their Own Checks, The Gender Pay Gap Persists | Forbes: “When female entrepreneurs pay themselves a salary (and they do just 41% of the time in contrast with 53% of their male peers), they earn $60,000. Male founders write themselves much fatter paychecks-$78,000 on average.”
- Border House News Roundup | the border house: “We’re introducing a new feature, starting this week: a Friday news roundup, with a summary of releases, events and happenings in the games world; and the best of the week’s articles concerning intersectionality, social critique, and women in videogames.”
You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).
Thanks to everyone who suggested links.
Thanks for your Ask a Geek Feminist questions. There are many many questions left, and selected questions will be appearing twice a week for quite a while for our commenters to have input into. Here’s the first one:
I’m currently working on an animated short film project with several other people (mostly guys), and I feel on fairly equal footing with everyone else (i.e. just because someone is a “director” or whatnot doesn’t make me feel like I can’t speak my mind). The main character of our short is female.
So here’s the problem.
I fear that the visual design of her character is sexualized. She’s not wearing bikini armor or anything like that, but she’s clearly designed to be particularly sexually attractive. I also feel like the story exploits the stereotype of women being maternal in not-so-sane ways.
I’ve been vocal on both of these points. I fought to keep the character design more down-to-earth. And during development of the story I pointed out things that I felt were problematic (though I was a bit timid on this point because the writer is a woman). And I continue to speak up about these things with the team when it seems reasonably relevant, and I’ve made it clear that I’m not happy about this.
I know I’ve made real impacts here, and particularly the director has said that the things I’ve talked about have really made him start looking at things differently. But I wonder if there’s more that I should do? Or should have done? At this point we can’t change the character design or story, because we’re too far into production, and deadlines are looming fast.
A feminist friend of mine believes really strongly that I should drop out of the project entirely, and is really upset with me for staying on. But dropping out is a really difficult proposition for me for a variety of reasons, including the typical “hurting relationships” and “endangering future employment” reasons. But I would also feel really bad abandoning people working long hours to meet deadlines when the team is so small.
I could really use some outside perspective on this.
How have other people dealt with working on projects where they’ve had feminist concerns about aspects of it but for other reasons haven’t walked away entirely?