Tag Archives: fanvids

Quick Hit: Too Many Dicks

Anita Sarkeesian over at Feminist Frequency just posted a vid critiquing the gender imbalance in video games, to the Flight of the Conchords song “Too Many Dicks on the Dance Floor”. It’s inspired by sloanesomething’s Star Trek vid along similar lines.

Anita writes:

Not only are these games dominated by male characters but even the few women characters who get staring roles are replicating the overly patriarchal, violent, macho behaviour all wrapped up in a hyper sexualized body. I specifically used clips from two games that help to counter this male dominance: Portal a game of strategy and Mirror’s Edge which stars a woman of color in a dystopian future.

Not surprisingly the vast majority of game producers, designers and writers are men. To put it simply, there are too many dicks on the dance floor!

Too many misters, not enough sisters! If you enjoy the vid, drop seedling a comment on her blog.

Quick hit: a feminist fanvid sampler

I missed this when it was posted, but thought it was worth a quick hit. halfamoon is a celebration of women in fandom that occurs every February. This year, among the posts celebrating women characters, women writers, etc, was harriet_spy‘s post about feminist fanvids.

She breaks her recommendations into four sections:

Critique: vids that explicitly critique the source, or social attitudes reflected in the source.

Methods: is fangirling itself a feminist act?

Reclaiming the Narrative: “if you don’t like it, rewrite it”—how can you bring this approach to source that excludes or diminishes or demeans the stories of women?

Reclaiming the Gaze: A particular problem for fans who use visual media: how do you take footage conceived and edited to appeal to a sexist audience and use those very same images to tell a different kind of story?

Each fanvid is usually around 3 minutes long, and sets footage from film, tv, or other visual media to music to tell a story or evoke some kind of response. While many are streamable, some vids will need to be downloaded to watch; if your computer doesn’t have good video player, try VLC, which will play just about anything.

Women have been making fanvids for at least 35 years, since long before Youtube. For more information on the mostly-female vidding culture, check out Vidding, a documentary available on MIT’s Tech TV channel, or read just about anything from Francesca Coppa’s bibliography.

Bechdelicious geek entertainment of 2009

Inspired by a post of lauredhel’s asking for recent movies that pass the Bechdel test, I wondered if anyone has some recommendations for good recent geeky entertainment that also passes, ideally comprehensively rather than barely. Share your recommendations in comments. Fanfic and vids and similar welcome!

Quick refresher: passing the Bechdel test requires that:

  1. the movie [media/story/game/narrative…] has at least two women characters;
  2. who talk to each other;
  3. about something other than a man.

If you’d like to recommend something not-women-hostile that passes a variant instead (two people of colour who talk about something other than a white person, for example) go ahead.

Studies show that women evolved to linkspam (23rd September 2009)

Geek Feminism interviews the OTW’s Francesca Coppa

A couple of weeks ago, we asked you to give us your questions for an interview with Dr. Francesca Coppa, one of the founders of the Organization for Transformative Works. Thanks to those of you who suggested questions, and here are her responses…

The OTW is mostly by/for women, and most of the participants in its projects seem to be women. Do you have any interest in reaching out to primarily-male parts of fandom? How might that work, if you did?

The OTW’s mission is to provide a nonprofit space, and organized advocacy, for the kinds of transformative fanworks (fanfic, fan art, vids, podfic) that are a) potential targets for commercial exploitation (as in the case of FanLib), B) being squeezed out as Web 2.0 “business models” expand (as in the case of vids on Imeem or erotic fan art on LJ), or c) subject to takedowns or other legal challenges. Many, if not most, of those fanworks were and are made by women, but gender isn’t a central criterion; we protect these sorts of fanworks when men make them, too!

That being said, there are some secondary ways in which gender seems to be influencing the populations we serve and the work we do. First, male fans are somewhat more likely than female fans to be making fanworks that have commercial implications or aspirations (e.g. some machinima, some fan films, some video game design, the commercial version of the Harry Potter Lexicon, etc). Second, not all fanworks are subject to the kinds of economic or legal challenges I’ve just described: for instance, nobody’s doing takedowns of forums or wikis or fan films; male-made movie “parodies” are more clearly understood to be fair use than female-made shipper vids; video game designers mostly approve of and even help out machinima makers, etc. Moreover, in terms of financial support, many male or mixed gender areas of fandom are more economically stable than female-dominated areas, either because more guys are willing to turn their fan-ac into a fan-run business rather than depending on external companies or services, or because they’re willing to support their sites with ads. Women making transformative works have tended, rightly or wrongly, to be wary of ads or other forms of commercial support, fearing that it would give ammunition to copyright holders who already don’t like them or their works.

So the OTW’s goal is really to focus on 1) noncommercial works that are 2) currently subject to marketplace or legal pressures. It may be socially significant that most of those works are made by women, but we want to advocate for them no matter who makes them!

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Revenge of the Link Roundup (August 17th, 2009)