Tag Archives: Gaming

The Linkspam is Coming from Inside the House (27 May 2013)

  • We Have Always Fought: Challenging the Women, Cattle, and Slaves Narrative: “Half the world is full of women, but it’s rare to hear a narrative that doesn’t speak of women as the people who have things done to them instead of the people who do things.”
  • Google+ What’s Hot Serves Based On Gender: “I get that WH algorithms are based on what people click, like, share, comment on, etc. Fine. But I challenge anyone to give me one good reason why there should be such a drastic difference in less than ten seconds by simply changing my gender, other than institutionalized sexism about what girls and guys apparently like.”
  • Mapping the Geology of Skyrim: “What I now aim to do is open this project up a bit to other geologists out there who I know are interested in mapping Skyrim. I would like to call on your expertise to come up with hypotheses about the geological evolution of Skyrim.”
  • The Business Case Against Booth Babes: “But the booth babe approach overlooks the essential connections brands need to make with their customers–for many brands, a group that is mostly and increasingly women–and the subsequent need to develop a culture that includes women as part of the conversation.”
  • Come here and work on hard problems, except the ones on our doorstep: The San Francisco startup scene and wealth disparity.
  • Dear Learn to Code Startup, an open letter from a computer science teacher. “[I]f you really want kids to learn to code [...], then don’t make yet another tool or start yet another class that’s separate from your nearby school.” What follows is some good practical advice on how to help way more children learn to code.
  • No, you’re not entitled to your opinion. “The problem with “I’m entitled to my opinion” is that, all too often, it’s used to shelter beliefs that should have been abandoned.”
  • Why Do Men Keep Putting Me in the Girlfriend-Zone?: “But then, then comes the fateful moment where you find out that all this time, he’s only seen you as a potential girlfriend.”
  • Meet the Woman Behind Pakistan’s First Hackathon: “Last month,the café hosted Pakistan’s first hackathon, a weekend-long event with nine teams focusing on solutions to civic problems in Pakistan ahead of last Saturday’s national election.”
  • Girl Expelled For Science Experiment Going To Space Camp: Not an entirely happy ending, but certainly a hopeful one.

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

in another’s voice

This is a guest post by Katie, who divides her time among operating an interplanetary spacecraft, turning the gearwheels at her local hackerspace, practicing the Japanese Way of Tea, and an optimistic number of other things. It was originally posted to her blog.

When it comes to “geek culture,” my experience is slight—I’ve long thought of myself as a computers-and-engineering-and-hacking kind of geek, not a gaming/comics/fantasy kind of geek. There’s at least a post’s worth of potential self-reflection there, but my point is that despite currently showing few signs of involvement with the second kind of geekdom, I spent several of my high school and college years participating in tabletop role-playing games like D&D and Ars Magica. I probably would be now if I’d been invited into a group in the post-undergrad years before my plate filled with other things.

diceWhat I’m interested in exploring in this post is playing across gender lines—that is, role-playing a character of a different gender than your (the player’s) own. I don’t imagine this is entirely untrodden territory, but I hadn’t processed my own experience of being disallowed from doing it in the gaming group I spent the most and longest time in. Specifically, I hadn’t processed how bullshit that is. The GM‘s reason for the ban: verisimilitude. Fellow players would not be able to imagine the character accurately when that character’s words were coming from the mouth of a player of a different gender. Such a difference would overtax players’ ability to suspend disbelief; it would break the collective fantasy.

An obvious counterargument: if players can overcome the differences between a late-twentieth-century t-shirt-clad, Mountain Dew-chugging American teenager hanging out in a friend’s parents’ rec room and a pious sixteenth-century Saxon blacksmith trekking along thief-ridden roads, a difference of gender identity is barely material, let alone insurmountable. I may have expressed this argument to our GM, but I had no support from any other players, all of whom identified as male, so it was a take-it-or-leave-it situation. Since these were not only fellow players but friends, and I had a painfully hard time making friends, I took it. In retrospect, I wish I hadn’t, not because cross-playing was important to me, but because this absurd essentialism should have been a red flag.

None of the role-playing-game rule systems I’ve used have either banned cross-playing or discriminated among characters’ genders when it came to abilities or characteristics, as far as I remember. However problematic game publishers have been when it comes to issues like objectification, they weren’t the problem in this case. No, this was our GM’s own policy, informed of course by society-wide ideas about gender, and I’m curious how widespread that kind of thing was and is among GMs.

The one specific instance where I remember cross-playing was with a casual D&D group. To give you an idea of our silliness, I named my character Gillette just so that I could cap a victory by quipping that he was “The Best a Man Can Get.” There, though, we didn’t embody our characters so much as describe their actions in the third person. We moved figurines around a map of a dungeon. We did not often speak in our characters’ voices.

What have been your experiences with role-playing games and playing across genders? As a player and/or GM, have you encountered rules against it? Groups that encouraged it? Systems that imposed gender-based modifiers? Or supported non-binary character genders? And not just for creatures? Did the level of character embodiment make a difference? At the height of embodiment, have you had any experiences with live action role-playing across genders?

[For an overview of some feminist issues in tabletop role-playing games, see the Geek Feminism wiki.]

Auld Lang Linkspam (1 January 2013)

  • Game Changer: “In the virtual world, there is a clear, aggressively policed distinction dictating the boundaries of both cyberspace and its social practices. In online gaming spaces in particular, this distinction is similar to the difference between “play” and “nonplay.” As child psychologists have long recognized, the act of saying “this is play” makes the real seem unreal, and thus malleable and less threatening. It allows for experimentation and learning, as well as simply finding out who you are. But in online gaming spaces, when combined with a culture of zero accountability and prejudice, it becomes a way of denying the impact of one’s words and actions—putting no limit on how nasty they can be.”
  • I’ve been programming since I was 7: “I’ve told stories like the above to many of my programming colleagues. Often they trigger similar yarns, involving equally or even more antiquated technology. Us programmers love bragging the development tales of our youth!… In reality though, we’re not as talented as we think. When we tell a story like that, what we’re actually indicating is we were incredibly privileged.”
  • Rita Levi Montalcini: “Yesterday, at the age of 103, Rita Levi-Montalcini died the longest lived Nobel Prize Winner in history, the tenth woman to be elected to the U.S. National Academy of Sciences, the co-discoverer of nerve growth factor, and a woman who refused to let her father’s ideas about gender or a state’s ideas about race keep her from doing some pretty great science.”
  • Links debunking the pseudoscience of alpha status and social dominance: “In summary, dealing with the science of how what we understand about various hierarchies in different animal species, including our own, debunks the simplistic self-help alpha/beta mythology which originated from a study of captive wolves in zoos (which the original scientists have long since repudiated as not having adequately considered the pathologies of non-related subjects in captivity versus the norms of family groups in the wild).”
  • My bustle’s stuck!: Women vs. Victorian values in ‘The Snowmen’: “Part of the point of putting the Doctor in, say, a Fifties pencil skirt is to visually demonstrate that she would be ill-equipped to, as the Ninth Doctor said to Rose and then immediately demonstrated, run for her life. People wear what society expects them to wear, and if your society sticks you in a corset and bustle, then your society has assigned you the role of “monster food”, not “hero”.”
  • Dear Hacker Community – We Need To Talk.: “I know a lot the community doesn’t want to talk about this stuff. I know I didn’t personally try to build a bridge between wannabe-crypto-users and hackers so I could deal with shitful sexism, misogyny and down-right crappy behavior. I know most people would rather just delete a sexist webpage or image, apologize for the offensive comment, or shitty behavior and move on. Again. But things aren’t changing for the better. And pasting anti-harassment rules on conference wikis doesn’t seem to be making a dent in obviously unacceptable behavior of some arseholes.”
  • But honestly: “The one thing, however, that’s been on my mind for a while now is what Moss-Kanter refers to as “fear of retaliation”. This is something I’m always aware of, and I try my best to keep in the background. I’ve spent countless meetings biting my tongue and trying not to stand out. Unfortunately, one of my less charming traits (or maybe my most charming trait) is that I say what I think. I’ve been in teams where I’ve not been noticed, yet pulled quite a bit of weight. Occasionally, I’ve cleaned up after klutzes who couldn’t do their jobs. But I try not to call attention to this, or to myself. Because, as Moss-Kanter says, there’s a problem with double standards. On the one hand, I should be more aggressive (I’ve been told, many times). And on the other hand, I get sighs, eye-rolling, etc when I am more aggressive and try to solve problems. In short: I’ve felt like a problem for trying to solve problems.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

It’s a Linkspam! (11 December 2012)

  • Historically Authentic Sexism in Fantasy: “History is not a long series of centuries in which men did all the interesting/important things and women stayed home and twiddled their thumbs in between pushing out babies, making soup and dying in childbirth. History is actually a long series of centuries of men writing down what they thought was important and interesting, and FORGETTING TO WRITE ABOUT WOMEN. It’s also a long series of centuries of women’s work and women’s writing being actively denigrated by men. Writings were destroyed, contributions were downplayed, and women were actively oppressed against, absolutely.”
  • PSA: Your Default Narrative Settings Are Not Apolitical: “Which leads me back to the issue of prejudice: specifically, to the claim that including such characters in SFF stories, by dint of contradicting the model of straight, white, male homogeneity laid down by Tolkien and taken as gospel ever since, is an inherently political – and therefore suspect – act. To which I say: what on Earth makes you think that the classic SWM default is apolitical?”
  • Why Talking About Character Gender Still Matters (Even Though It Shouldn’t): “As much as I want gender to not matter, the stories I consume typically tell me otherwise, and I think that’s worth talking about. Not because women view female characters as superior to male characters, or because we want to do away with male-led stories entirely… All I want is a game culture (or really, a storytelling culture) in which things like Omega don’t strike me as unusual.”
  • The Python Software Foundation Code Of Conduct: “What we are seeing is a fundamental shift in the awareness that we need to be more welcoming, more open to those who do not make the majority of our community. We need to have workshops, we need to be more inviting. We need to lower the barrier of entry of contribution. We need to make safe havens for those who want to contribute but who are scared and intimidated by the status quo. This includes men, women – everyone.”
  • Got your new debit card!!!: Automatic-educating for digital security over Twitter: “I’ve been responding to as many tweets as I can, like chucking beached starfish back into the sea. But it’s occurred to me that if it was so easy to find and retweet the original card posts in a chaotic-neutral way, that could lead either to posters getting warned or to their card details being stolen, it would also be trivial to code a bot to respond to @NeedADebitCard and warn the posters to cancel their cards.”
  • SciGirls: the right way to do it: “The creators have obviously paid careful attention to research about girls’ interest and participation in science. Science is portrayed as a social activity – the girls work together as a team, have fun together, and comment on their social processes. They use science to support a concrete practical goal. And because role models have been found to be highly important for girls, in each episode, they seek out a female scientist to mentor them.”
  • The Truth About ‘Pink’ and ‘Blue’ Brains: “Janet Hyde, a pioneer in this area, did a meta-analysis of meta-analyses that combined the results of 7,084 separate studies. She found evidence for a large or very large difference on 8% of characteristics and evidence for medium-sized differences on 15%. She found evidence for small differences on another 48%… For the final 30% of characteristics, she found no evidence gender difference. So, on 78% of characteristics, she found teensy differences or none at all. Wow, “opposite sexes” indeed.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

That’s no moon…it’s a linkspam! (27 November, 2012)

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

No one expects the linkspam inquisition! (16 November, 2012)

  • Geek Masculinity and the Myth of the Fake Geek Girl: “For decades, we’ve prided ourselves on being forward-thinkers, early adopters, willing to challenge cultural norms and think and work outside the boxes imposed on us. Imagine how far we could go if we could then stop replacing them with boxes of our own design.”
  • Code review for the new PyLadies in your life: “Here’s the very best thing you can say when a PyLady shares her code with you: ’Thanks for sharing this!’ And then, after you’ve had a look: ’I’ve had a look and you’re doing a great job. Tell me about what you’ve written.’ Seriously. That’s about it.”
  • The Mojo Wire: “Glasses on Chicks”: Two friends discuss the “fake geek girl” and geeky gatekeeping issue on Facebook; includes a great link roundup for the larger discussion.
  • Why “Men’s Right’s” Groups Are Wrong: An overview and take-down of Men’s Rights Activists talking points and tactics.
  • Queer Female of Color: The Highest Difficulty Setting There Is? Gaming Rhetoric as Gender Capital: “Journalists are good at bringing public awareness to problems like gaming’s pervasive racism, sexism, and homophobia, but awareness isn’t enough. It’s our job as feminist scholars, teachers, writers, and gamers to document, analyze, and theorize the white patriarchy that is so vigorously resurgent in games while never forgetting who profits here.”
  • BPS Research Digest: Why are women chosen to lead organisations in a crisis?: “Now a brand new study suggests the phenomenon [of the "glass cliff"] occurs firstly, because a crisis shifts people’s stereotyped view of what makes for an ideal leader, and secondly, because men generally don’t fit that stereotype.”
  • Google looking for an algorithm for keeping women: “Glad to hear that Google is aware that they’re losing women, and that they’re trying to study themselves to figure out where.  I hope that they’ll be successful. A big part of the problem is what they’re not doing and not seeing.”
  • Who are you calling ?sister?? – Salon.com: “More than 30,000 women are currently members of Webgrrls, and many more have passed through the community over the years. Webgrrls’ impact on the wired female population has been profound. But Webgrrls is no longer the only game in town, and these days numerous women’s communities are pursuing similar pro-women, pro-technology agendas.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

I used to be an adventurer like you until I took a linkspam to the knee (23 October, 2012)

  • Engendering Change | Atomic MPC: “Katie Williams looks at how gamers and game developers are tackling sexism, and how some of us are just making things worse…”
  • Meaningful Adventure | Share Your Story: A game design project that “seeks to raise awareness of the positive and negative treatment women face in the gaming community by building a digital game. We are seeking help from both men and women to get a better grasp on what real women experience while playing games.” Looking for you to share your stories. “Within one or two weeks, the anonymized, edited collection will be posted on the project website at meaningfuladventure.wordpress.com.”
  • ‘As a woman': Misconceptions in the diversity discussion | Gamasutra: “Our panel’s now available to view for all those who have a GDC Vault pass — and meanwhile, I’ve aimed to crystallize and illuminate some common misconceptions about diversity issues in games that we joked about.”
  • A Factory for Scientific Heroines at the Royal Society of London | Huffington Post: The doyenne of British psychology, Professor Uta Frith DBE, has written an article for the Huffington Post calling for more recognition of female scientists. She says that one way to do this is through creating and editing Wikipedia entries about inspiring female scientists past and present, and the Royal Society (of which Frith is a Fellow) has begun an edit-athon to do just that. One example of a glaring omission on Wikipedia at present, mentioned by Frith, is the lack of an entry for cognitive neuroscientist Eleanor Maguire of UCL, despite how hugely influential her work has been. Frith also has a related article in the Daily Telegraph, Shining a light on our science heroines.
  • Gender and Swag | MISinformation: “Each year when the Grace Hopper Conference happens, there is the inevitable discussion about the swag (the freebies in registration packets) given out. I have to confess that the first year I heard that companies gave out nail polish and “girlie” things, I was totally offended, but that was before I attended Grace Hopper. After attending, my whole attitude changed. Engaging in this year’s debate made me stop and think a bit more about the phenomenon.”
  • The point of calling out bad behavior. | Adventures in Ethics and Science: “And, I’ll level with you: while, in an ideal world, one would want the perpetrator of sexist behavior to Learn and Grow and Repent and make Sincere Apologies, I don’t especially care if someone is still sexist in his heart as long as his behavior changes. It’s the interactions with other people that make the climate that other people have to deal with. Once that part is fixed, we can talk strategy for saving souls.”
  • Two GF related projects with Kickstarters:
    • Articulate: “Articulate aims to raise the profile of women speakers in the technology and the creative industries by offering public speaking training, developing partnerships with event programmers, and giving better access to talented female speakers.” (Kickstarter coming later in October)
    • Mothership HackerMoms | Projects. Friends. Inspiration. With Childcare.: “We are a new kind of playground and workspace for creative mothers. Fun to us is not mani-pedis at the mall, but making, breaking, learning and hacking our bright ideas. These creations are our children, too, and deserve a chance at life. Our mission is to give mothers the time and space to explore DIY craft and design, hacker/maker culture, entrepreneurship, and all manner of creative expression – with childcare.”
  • Two GF related Tumblrs:
    • Academic Men Explain Things to Me | Tumblr: “Are you a female academic, researcher, or graduate student? Has a man tried to explain your field or topic to you, on the assumption that he must inevitably know more about it than you do? Share your experiences as a mansplainee here.”
    • Gender and Science: Gender and Science Tumblr: photos of and quotes from female scientists.

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Raiders of the Lost Linkspam (18 September, 2012)

  • Gender equality influences how people choose their lovers: Do men go for looks and women go for status? Not in the most gender-egalitarian countries.
  • Women Who Display Masculine Traits – and Know When Not to – Get More Promotions Than Men: “In the business world, women who are aggressive, assertive, and confident but who can turn these traits on and off, depending on the social circumstances, get more promotions than either men or other women, according to a recent study coming out of the Stanford Graduate School of Business.”
  • Racism: It’s Elementary!: “However, some Sherlock fans, and others, are very fixated on the casting of Liu as Watson. They claim Watson can’t be a girl because that’s all wrong; he’s supposed to be a boy, you know… Yes, canonically, Watson is a man. However, there are a lot of departures from canon in adaptations of Conan Doyle’s work, because that’s what happens when you adapt work; you change it, you make it more interesting, you make it more dynamic, you take it in new directions.”
  • [Trigger Warning: Sexual Harassment] Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public: “Although the original gaming public’s identity is based upon the outsider group mentality, their in-group dynamics have expanded upon women-hostile concepts of masculinity within the larger social sphere. This discourse, as amplified across social networks and in public online spaces, allows for extreme and virulent lashing out against those who are perceived as others, most notably women. Such silencing warps the seemingly social spaces of Web 2.0 into tools for the exclusion and perpetuation of a male-dominated gaming social public.”
  • [Trigger Warning: Sexual Harassment] Let this be a lesson: “If you want to get a group of people together to laugh at two zebras mating and giggle at jokes at the expense of others because they’re “SO wrong, tee hee!”, you can do that! It’s called a group vacation! Don’t sell me a ticket to it.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Wall of Spam, by freezelight on Flickr CC BY-SA 2.0

This Linkspam Will Burn (21 August 2012)

  • Gaslamp Games forums are amazing: “I’m about to tell you a story about videogames, kitchens, and internet forums that has a happy ending. Stop laughing, I’m serious.”
  • Racialicious Crush of the Week: George Takei: “Takei’s advocated for the US government to rights its wrongs against Japanese Americans and for bridge-building between the two nations. Among other things, he asked his fans to call their senators to not vote for a bill that echoed the executive order that interred Japanese Americans and co-founded the Japanese American National Museum.The Japanese government bestowed the Order of the Rising Sun, Golden Rays with Rosette for his activism. Oh yes… and he-like his fellow Racialicious Crush Of The Week Dr. Neil deGrasse Tyson-has an asteroid named after him. From the earth to the heavens, from history to the future and back again-I couldn’t think of a cooler person to co-steer us through, calmly and boldly.”
  • Moms at tech start-ups say they can have it all: “Here in the Valley, especially, female technology executives with young children were rankled by a recent controversial story in The Atlantic on the inability of working women to “have it all.” At a USA TODAY roundtable of 14 tech moms held here on Aug. 6, many insisted that “having it all” is possible with the proper network of friends, a supportive partner, outsourcing and ruthless time management.”
  • Geek Time with Karen Sandler: Video interview of Karen Sandler, Executive Director of the GNOME Foundation.
  • [Trigger Warning: Racism, Homophobia, Misogyny] 5 Prejudices That Video Games Can’t Seem to Get Over: “We’ve mentioned before that movies still inexplicably revolve around prejudices that we thought we had outgrown decades ago, but that can at least be attributed to the age of the medium. Movies came into their own nearly a century ago; those prejudices are likely just strangely persistent moral throwbacks. But video games are different, because they’re ours, right? There’s no reason to inherit our grandparents’ bigotry because we made these things up: We’ve set the standards, we’ve made the rules and we know that being racist, sexist, homophobic jerkholes is wrong … don’t we?”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Wall of Spam, by freezelight on Flickr CC BY-SA 2.0

Ready Player Linkspam (14th August, 2012)

  • Straw Feminists in the Closet: “God, what a nightmare! To wake up to Straw Feminists in the closet, one of the greatest bogeymen of all time!” Amazing drawings.
  • Philosophy gender war erupts after call for larger role for women: “‘I think many of the senior men in the field believe philosophy would be better if there was more gender equity, and I think [a boycott] gives them an opportunity to put their money where their mouth is,’ she said, adding that she applauds Mr. Collodel and his co-organizer, Eric Oberheim, for adding women to their program, albeit at the last-minute. ‘People worry about tokenism, but as far as I’m concerned the important thing now is to improve the profile of women in philosophy.'”
  • The Women Who’ve Transformed A Mars Rover Into A Sassy Social Superstar: “‘It’s easier to anthropomorphize rovers,’ added Smith. ‘The cameras make it look like she has eyes. So it’s tempting to think of the rover as a bodacious chick on the surface of another planet with a rock vaporizing laser on her head.'”
  • The Better Name for Girlfriend Mode Is Probably Co-Star Mode: “The word ‘co-star’ elevates the status of the second, presumably less-skilled player. It clearly labels them as something other than the best player. They are not the ‘star’, but they are the guest, the visiting celebrity, the fellow great. They’re the celebrity walk-on in a sitcom or the other actor who isn’t being interviewed at the moment. They may be a mere supporting actor, but ‘co-star’ makes them sound so much important. It’s better than ‘girlfriend mode’ or any other construction that would label the second player as inferior to the first (see: ‘casual mode,’ ‘person-who-sucks-at-games mode’).”
  • [Trigger Warning: Harassment]What It’s Like For a Girl Gamer: “This story of harassment is, inside the industry, considered old hat—no one wants to hear your tale of woe. When I talk about this kind of thing at industry or academic panels, there are people eager to wave off 90 percent of what I just wrote because they are, allegedly, already busy looking for the solution. Then there are the others who dismiss me because I’m not addressing feminist concerns in the ‘real world.’ But this is my real world, and I would argue that for most of us, gamers or just Facebook users, these online social interactions are very real, with very serious consequences.”
  • [Trigger Warning: Harassment]Without My Consent: Paths to justice for survivors of online harassment: “This website is intended to empower individuals harmed by online privacy violations to stand up for their rights. The site will focus on the specific problem of the publication of private images online. We are currently in the beta phase of launching the site, which means that content is being added and edited regularly. Our long-term hope is that the site will also inspire meaningful debate about the internet, accountability, free speech, and the serious problem of online invasions of privacy.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.