Tag Archives: Gaming

Wall of Spam, by freezelight on Flickr CC BY-SA 2.0

Ready Player Linkspam (14th August, 2012)

  • Straw Feminists in the Closet: “God, what a nightmare! To wake up to Straw Feminists in the closet, one of the greatest bogeymen of all time!” Amazing drawings.
  • Philosophy gender war erupts after call for larger role for women: “‘I think many of the senior men in the field believe philosophy would be better if there was more gender equity, and I think [a boycott] gives them an opportunity to put their money where their mouth is,’ she said, adding that she applauds Mr. Collodel and his co-organizer, Eric Oberheim, for adding women to their program, albeit at the last-minute. ‘People worry about tokenism, but as far as I’m concerned the important thing now is to improve the profile of women in philosophy.'”
  • The Women Who’ve Transformed A Mars Rover Into A Sassy Social Superstar: “‘It’s easier to anthropomorphize rovers,’ added Smith. ‘The cameras make it look like she has eyes. So it’s tempting to think of the rover as a bodacious chick on the surface of another planet with a rock vaporizing laser on her head.'”
  • The Better Name for Girlfriend Mode Is Probably Co-Star Mode: “The word ‘co-star’ elevates the status of the second, presumably less-skilled player. It clearly labels them as something other than the best player. They are not the ‘star’, but they are the guest, the visiting celebrity, the fellow great. They’re the celebrity walk-on in a sitcom or the other actor who isn’t being interviewed at the moment. They may be a mere supporting actor, but ‘co-star’ makes them sound so much important. It’s better than ‘girlfriend mode’ or any other construction that would label the second player as inferior to the first (see: ‘casual mode,’ ‘person-who-sucks-at-games mode’).”
  • [Trigger Warning: Harassment]What It’s Like For a Girl Gamer: “This story of harassment is, inside the industry, considered old hat—no one wants to hear your tale of woe. When I talk about this kind of thing at industry or academic panels, there are people eager to wave off 90 percent of what I just wrote because they are, allegedly, already busy looking for the solution. Then there are the others who dismiss me because I’m not addressing feminist concerns in the ‘real world.’ But this is my real world, and I would argue that for most of us, gamers or just Facebook users, these online social interactions are very real, with very serious consequences.”
  • [Trigger Warning: Harassment]Without My Consent: Paths to justice for survivors of online harassment: “This website is intended to empower individuals harmed by online privacy violations to stand up for their rights. The site will focus on the specific problem of the publication of private images online. We are currently in the beta phase of launching the site, which means that content is being added and edited regularly. Our long-term hope is that the site will also inspire meaningful debate about the internet, accountability, free speech, and the serious problem of online invasions of privacy.”

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

Close-up of large weathered chain links in sunlight.

Klaatu barada linkspam (29th June, 2012)

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious, freelish.us or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.

mask

Open thread: A video for the sexist gamer dudes

The line around 3:14 made me laugh, so I’m embedding this video right here:

The Border House blog has a transcript, if you are so inclined.

This is intended as an open thread, where you can talk not only about sexist gamer dudes “who still think that sandwich joke is funny” but also any older stories for which the comments are now closed, or you can bring up new stuff you think we should know about.

Close-up of large weathered chain links in sunlight.

Cool Hand Linkspam (1st June 2012)

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.


Featured image credit: ‘Links’ by rubybgold Ruby Gold on Flickr – Shared under Creative Commons (CC BY-NC 2.0)

The word LINKS spelt out in clips (safety pins)

Where the Wild Linkspam Are (25th May, 2012)

You can suggest links for future linkspams in comments here, or by using the “geekfeminism” tag on delicious or pinboard.in or the “#geekfeminism” tag on Twitter. Please note that we tend to stick to publishing recent links (from the last month or so).

Thanks to everyone who suggested links.


Featured Image Credit: ‘Links by Clips’ by RambergMediaImages (Keith Ramsey) on Flickr (CC BY-SA 2.0)

helmet

How I Got 50% Women Speakers at My Tech Conference

Guest blogger Courtney Stanton explains how she organized a game developer conference with 50% women speakers. Stanton is a project manager for a video game company in Boston, and long-time feminist scourge of the computer game industry. Her work has been featured on GF several times. Follow her on Twitter at @q0rt.

Hi! In case we’ve never met, the elevator pitch for me goes something like: interactive media/videogames/project management/social justice/interior design/travel/semi-hatred of conferences. Like, *for real* I am not an enjoyer of conference content most of the time, despite going to several of them every year. I always end up sitting in a room listening to the same four straight white men agree with each other on some panel, and then I wander over to the expo floor where a person who doesn’t know anything about the product hands me a flyer and a pen Oh and if I’m *really* lucky, I’ll have paid over a thousand dollars in travel expenses and registration fees.

And so I put on my Ambition hat and decided that rather than complain on Twitter endlessly (well…in addition to, I guess), I should put together a conference for game developers, just to see if it was possible to make one that I would actually attend with enthusiasm. I ended up calling it No Show Conference, because it’s not about pageantry, glitz, or any of the “slick” stuff I see at a lot of conferences. Here, have a link: noshowconf.com

My Criteria:
– Not a bajillion dollars to register
– Don’t make attendees use vacation time just to show up
– Different entry fee/access level for hobbyists/newbies/students/broke friends
– Nothing included should be a waste of time, including the traditional expo hall
– Have an anti-harassment policy and train volunteers on enforcing it
– No panels

And then, because I am sneaky, I also had a secret agenda.

Unstated Criteria:
– Try to get as many women on stage as I possibly could

Since I was the one who made the conference up, I’ve got total control over setting price, etc, so all of my stated criteria have been very easy to enact so far. But getting women in the lineup at game conferences is seemingly difficult, given that so few events even have women speaking at all. I run a monthly networking group in Boston for women in the game industry and their allies, so I know the issue (at least locally) isn’t that there aren’t enough women with innovative, interesting things to say. What gives?

The easiest way I saw for getting more women on stage at the actual event was to get as many women to submit speaking proposals as possible. Selecting presentations was done without speaker information associated with the titles and pitches, so I wasn’t able to “reserve” spaces in the program for anyone based on aspects of their identity — and I wasn’t interested in that sort of reservation system for this event, anyway. It’s a come-one-come-all event for game industry professionals, so more than anything I wanted a really strong set of talks, even if that meant I ended up with, sigh, yet another roster of all dudes.

So! Getting women to submit content: easy? Um. When I’d talk to men about the conference and ask if they felt like they had an idea to submit for a talk, they’d *always* start brainstorming on the spot. I’m not generalizing — every guy I talked to about speaking was able to come up with an idea, or multiple ideas, right away…and yet, overwhelmingly the women I talked to with the same pitch deferred with a, “well, but I’m not an expert on anything,” or “I wouldn’t know what to submit,” or “yes but I’m not a *lead* [title], so you should talk to my boss and see if he’d want to present.”

I promised mentoring, I promised practice sessions, I promised one-on-one slide deck reviews with people who have spent hundreds of hours speaking at conferences. I emailed my Women in Games Boston group, I attended events and encouraged groups of women in person, I sought women out online, I met with women over coffee. I encouraged/begged them to consider translating the hours and hours I’d spent with them in the past talking about their careers, their specialties, their ideas, into a 45-minute presentation. I told them how much I respected their reputations and their ideas and that I’d be thrilled if they had the time or interest in submitting a talk.

Did every woman respond like that? No. But it was very much the minority situation, me promoting the conference and having a woman say, “oh, okay, does [concept] sound like a good fit?” and then them actually turning around and submitting a proposal. One or two women versus every single man who submitted content. (Also, while I have spoken either in person or online with every woman who submitted, several of the proposals submitted by men were guys I’d never met.)

We ended up getting 18 submissions (8 women, 10 men) for 10 planned slots. In between launching the conference and selecting talks, the keynote speaker I had lined up fell off the face of the planet, but super-conveniently for me, one of the submitted talks was a scorchingly good topic for a keynote, so kaboom, problem solved. Then, I couldn’t get the final selection list down to 10. I had 11 and they were all great, covering things I hadn’t seen presented elsewhere. So I reworked the conference schedule, made room for the extra presentation, and called it a win. What we’ve ended up with is a speaker lineup of 6 men and 6 women and *I swear that was not planned* but hey, it’s convenient for my thesis that you can put together a games conference for the industry at large and still get more than one token woman in your lineup.

Having a non-trivial number of women submitting presentations seems to have made it so that a non-trivial number of women are speaking at No Show Conference. Imagine that.

Huge giant HOWEVER: I came away from the process of promoting and recruiting potential speakers with a bitter, unwilling sympathy for event organizers who say, “there aren’t any women speaking because no women applied.” Like oh em gee y’all. I am hoping that this year’s conference is successful enough that I can make it an annual event, and that these months of cheerleading will have planted some idea seeds that I reap when it comes time to wave the pom poms and encourage speaker submissions next year. I’m hoping that the women speaking this year will in turn encourage other women to apply.

I’m hoping I run into fewer women who self-reject their ideas before I even get a chance to read them.

So hey, I was hoping to get some women on stage and it looks like that was achieved! Hooray! …Hooray? Wellll…while I am really, really pleased with our speaker lineup and our session content, I realize that this is not Nature’s Perfect Conference (yet). But I figured the only way to find new problems was to get some of these recurring, obvious ones out of the way. (And I didn’t even set out to tackle *all* of the obvious diversity problems, just the one I felt I’d be most likely to succeed at this time around.) It’ll be really cool when I, as a white person, figure out how to promote speaker submissions more/more effectively to people of color in my industry. Likewise with QUILTBAG game developers and thinker-types. I think I lucked out somewhat in our venue this year from an accessibility standpoint (ramps, elevators, handicap stalls in all the bathrooms), but I definitely wouldn’t claim that I’ve covered all the bases of accessibility for potential attendees (yet) Short version: I’m not perfect, neither is this event, but I am looking for ways to make it better and more open to all people working in games, both this year and in future years. And in the meantime, at least I’m putting on a conference where a version of myself from another dimension wouldn’t sit in the audience tweeting, “oh hey, a panel with a bunch of dudes on it, how novel.”

Learn 2.0 taken by Aaron Schmidt

Why WotC’s Sexism in Gaming Art Article Made Me Happy

Eva Schiffer is a Computer Scientist and a second generation tabletop gamer. This guest post is cross-posted from her blog.

WotC recently published a post titled Sexism in Fantasy that’s caused a lot of mixed reactions. I want to talk about why the article, if not it’s content, made me happy.

I see myself as a feminist. I know by putting that out there at the beginning I’m raising a lot of expectations about what I care about, how I react to things, and what I’m likely to defend. I’m also a relatively laid back person, despite some of my blog rants, and I’ve been through a long journey trying to understand sexism and feminism. For me this journey was many small cycles of “not getting it” punctuated by bursts of insight as I incorporated new ideas into my worldview. I grew up in the gaming world and for a long time I was so used to how things are that the roots and implications of the many traditions were invisible to me.

I’ve also watched many of my friends go through various cycles of getting and not getting aspects of sexism, racism, and other -isms. I’m not going to claim to be super enlightened… I mess up on ableism issues all the time… but I’ve reached a point where that cycle is familiar to me.

When I read WotC’s article what I saw was Jon Schindehette going through one of the early cycles of trying to understand sexism. He was “not quite getting it” and honestly if he’s just starting to struggle with these issues, I can’t blame him for not understanding them all at once. I’ve been there and I’ve fallen in the same pitfalls. I wish he had gotten further along before he wrote a public article… but he has my empathy as to why getting there takes time.

Jon tried to approach the problem logically and understand what sexism is and what it’s doing to gaming. He fell short on three fronts. One is that he didn’t do enough research on discussion that’s already taking place in the online community. Blogs like Go Make Me a Sandwich contain lots of resources that include frank discussion of the sort he’s trying to elicit. Tumblrs like Women Fighters In Reasonable Armor include loads of beautiful examples of art that’s attractive and pretty while presenting characters who look like people rather than toys. The fact that Jon didn’t bring up any of these resources makes me suspicious that he didn’t do this kind of research. He tried to start from square one by himself and he suffered for it. It’s a lot easier if you build on the work others have already done. ;)

The second problem Jon ran into was that he got into his logical investigation and backed off when he was starting to get somewhere. The definition of sexism he found, which seems quite reasonable to me, was, “Sexism is defined as having an attitude, condition, or behavior that promotes stereotyping of social roles based upon one’s gender.” That’s a good start. After talking about it for a bit he failed to take the next step and investigate gender roles.

To start understanding how sexism could promote stereotyping, you need to ask: “what gender roles might we be perpetuating?” Wikipedia has a good overview of historical gender roles. However, in the last 30 years, gender roles have changed. The “perfect submissive wife” ideal is not what our societal norms think women should be anymore. Unfortunately, there are still some very damaging gender roles out there for men and women.

One of the ones that hurts women the most is the idea that they must always be physically attractive and sexually available for men. This is sometimes called the Beauty Myth, and it’s the big problem one Jon missed. The Beauty Myth says a woman can be a brilliant rocket scientist, but if she isn’t also pretty, she’s not really worthwhile as a woman and no one will love her.

One of the roles that hurts men the most is the idea that they can only succeed financially and aren’t particularly physically attractive to women. This is also called the Success Myth. This is rather insidious because the Success Myth says that an average man needs to find a high paying job if he wants any hope of attracting a woman. If he suffers setbacks in his career or prefers to do something that is low paying, then he’s worthless and no one will love him.

Here’s a good summary of these two roles and how they hurt us from a male perspective.

The twin roles define a lot of our popular culture and they bleed into our fantasy as well. The Beauty Myth is why people fixate on making female characters beautiful even when “beautiful” crosses the line into impractical and unrealistic. The Success Myth is why we’re still unbelievably stuck on the “guy succeeds and then guy gets the girl” story plot.

Back to Jon… the third thing that I think went wrong for him is that he stumbled into some very basic fallacies talking about an -ism. This is a pretty common mistake and while embarrassing, isn’t all that surprising. Fallacy one is to assume that whatever went before is ok by virtue of being tradition. This was mostly justified by “market forces” in the article. If all tradition was free of -isms life would be sunshine and kittens and I wouldn’t have to write any blog posts in the ‘feminism’ category. :)

More seriously, a lot of people think “feminism happened, sexism is done now, right?” and sadly the answer is no. It takes a long time to change culture and there’s a lot of momentum. That’s not to say we need to flip out and throw all of our traditions out the window tomorrow. We can start by calmly taking a step back and making a few rational changes at a time towards a better, less -ism filled world.

The second fallacy Jon made was while talking about his three images. He got a bit muddy because he couldn’t see the modern roles affecting them and drifted into the “it’s really all opinion, anyway” argument. There is some opinion in everything, I agree. Sadly the existence of a systemic problem in media and in gaming media specifically isn’t really up for debate. It’s been discussed at length by a lot of people, especially authors. You can’t use the fact that some people can’t identify prejudice to justify prejudice not existing at all… that’s downright Paranoia levels of circular logic.

I want to be clear: being a bit blind to sexism doesn’t mean you’re some sort of horrible misogynistic asshole who’s running around saying terrible things all the time, it just means you haven’t quite figured out how to see sexism hidden in the world around you. All of us have been there, you don’t need to be ashamed of it, just do your best to keep an open mind and learn. :)

The final fallacy that Jon fell into was the “a few people complained, but lots of people like it, so everything must be great!” The argument “lots of people agree with me, therefore I’m right!” is not meaningful, especially when you’re talking about -isms. It’s an appeal to base social pressure and has no bearing on the correctness of your argument.

I suppose at this point you’re probably wondering how I’m going to justify the title of this post. Well, to be totally honest, as much as parts of the article irritated me, Jon redeemed himself in my eyes by taking the initiative to write about something as scary as sexism in the first place, making an honest (if flawed) attempt to learn, and asking for our input.

I can remember the first time that I tried to write up a post on a feminist topic. I think my hand was actually shaking when I pressed the “Publish” button. It’s scary putting yourself out there to talk about any issue of prejudice, because we all know our culture is so ready to throw a firestorm back in your face if you get anything “wrong.” I appreciate and respect that Jon was willing to try and that WotC was willing to let him.

When I reached the end of his article I was overjoyed that he openly solicited our feedback and I was presented with a comment box to put my thoughts into. Wow, was I happy. I didn’t even realize how happy I was until I’d spent an hour skimming and “liking” other people’s comments. I wanted a chance to speak to WotC directly and he gave that to me, which I’m deeply grateful for. The number of people who posted ernest, well thought out comments, some with great links to resources, made me feel better about the community. It made me feel like other people believe I belong here. :)

A lot of the commenters were talking to Jon too and most were very civil. Some offered him links to resources (like some of the ones I posted above) and encouragement. I’m hoping he’s taken some of those links and moved forward on his own path to understanding.

So, thank you, Jon, and thank you, WotC. It had some issues, but I appreciated the outreach and the effort that went into it. Please keep learning and write more about sexism and other -isms in gaming in the future. :)

Quick hit: Top Girl, Rock Bottom

I’ve played some pretty terrible video games, but this sounds like it may be a candidate for the worst game ever:

And that’s when it hits me, the one brilliant thing about this game: there is something in it for everyone. Everyone who plays it would find something in it that they hate.

Feminists would hate it. “Men’s Rights Activists” would hate it. Parents already hate it. Left-wingers would hate the consumerism and the objectification of women; right-wingers would hate the sexualization of young girls. Economists, as I’ve said above, would be baffled. Grammar enthusiasts would be appalled at its many punctuation and spelling errors. Models would hate that it makes modeling look easier and less cutthroat than it is. Fashion designers and artists would hate it for all the mismatched, misguided styling choices. My father would hate this game and Caryl Churchill would hate this game. Israelis and Palestinians would hate this game. We would all be united by our hatred of this, the most useless, uninteresting, universally offensive game known to humanity.

Read the rest of Mara Wilson’s detailed and funny review here: Top Girl: The Game for Everyone!

Photograph of an origami wizard in blue and white

Open thread: what’s your dump stat?

[Warning! TVTropes!] A Dump Stat is a gaming concept: a quality in the game that you choose not to allocate any character-building resources to (and thus your character does not possess). Say, your character is a wizard, and has really low strength because you traded it for intelligence (which usually translates to spell-casting power).

Photograph of an origami wizard in blue and white

Wizard, design by Hojyo Takashi, photo by Origamiancy, CC BY.

This guy’s dump stat is definitely fire resistance.

I think my dump stat is probably all-nighters. Can barely stay awake at all: certainly the amount of work produced is nowhere near worth the cost, which is basically a full-on hangover the next day regardless of use, or lack thereof, of intoxicants. And I don’t find them fun. So, I would definitely have no points in all-nighters.

How about you?

Quick note: let’s try and keep this light ok? Stuff you’re OK with being bad at, rather than stuff that tears you apart. And steer clear of “and I don’t care because [whatever skill] is universally useless anyway!”: you can be sure someone here will be into it.

This is also an open thread for any other topics of interest to you. Comment policy applies.

A female and male human character from The Old Republic: both are the maximum size allowed but the female model is much thinner

When does diverse hiring become tokenism?

This is an Ask a Geek Feminist question for our readers:

When people from video game development talk about making game development more inclusive and diverse, it’s often taken for granted that more diverse teams will be better able to bring out a well-rounded game that avoids or at least minimizes stereotypes.

However, I wonder to what extent this is true, and to what extent it represents tokenism. In a sense, this might be a case of developers not wanting to try – i.e. “Let’s just hire a woman or two, and then things will sort themselves out.” Then again, I can also see this being true, i.e. a diverse team *does* bring different perspectives to the table.

So what do you think? Do gender-diverse teams tend to create better/more unique/more inclusive games? How high is the danger of tokenism and/or essentialism here? Can you point us in the direction of real experiences made by gender-diverse development studios in these regards? Is it helpful for a developer to actively seek out female developers in order to create a more diverse team, or does this lead to problems?

See also an AAGF question from 2010 on being on the receiving end of tokenism.

What do you think?