- SF Women of the 20th Century: Introduction | tansyrr.com (18 August): “[W]hile 20th century science fiction is so often framed as a masculine genre, as a sexist genre, as a boys club, and as a hub of male geekery, male childhood, male second childhood and a world peopled by old white men, it was always a place where women existed, and worked, and played, and created wonderful things.”
- No, I don’t trust your conference without a Code of Conduct | Perpendicular Angel Design (14 August): “A clear, transparent, well-written code of conduct is step 1 of winning my trust. Enforcing that code of conduct *with the biggest burden affecting those who do wrong* is step 2. If there is a step 3, it’s that you communicate to the industry what you did, why, and what you might do differently in the future.”
- Signal Boost: GG attacks SXSW panels on online safety, harassment, and VR. | Jacqueline Wernimont (18 August): “[T]he South by Southwest (SXSW) festival in Austin uses a crowdsourced approval method for its panels, taking into account online voting to see which proposed panels get approved. Three panels proposed for SXSW Interactive — about gaming and interactive media — are being attacked by GamerGate right now. One of them, a panel about VR, isn’t even related to feminism or social justice issues but is being targeted anyway because Brianna Wu is on it.”
- [Trigger Warning: Examples of harassment discussed in detail] Almost No One Sided with #GamerGate: A Research Paper on the Internet’s Reaction to Last Year’s Mob | Superheroes in Racecars (17 August): “The results of this project suggest that the vast majority of people do in fact equate GamerGate with online harassment, sexism, and/or misogyny. More people see GamerGate as a toxic mob rather than a legitimate movement worthy of respect.”
- Teen girls play video games, but they minimize their contact with other players. Boys, on the other hand, use games to socialize. | Slate (18 August): “No one should blame women and girls for choosing to play games in a way that renders them invisible to the larger gaming community, but an unfortunate side effect of this is that many guys who play are under the impression that it’s therefore a male hobby.”
- [Trigger Warning: Brief description of harassment]How To (Accidentally) Build A More Female-Friendly Game | Medium (18 August): “In Ingress, by the time you learn someone’s gender, you’ve already seen how they play. Eventually as you get into hangouts and communities, people are going to learn you are female — but they are also going to be meeting you in real life at the same time and also see you as a valuable contributor. It humanizes that interaction. So the would-be trolls don’t have that time period where the only piece of information they have about you is that you are a woman, which makes it harder to troll. ”
- [Trigger Warning: Brief description of harassment]Why Stack Overflow is a Good Workplace for Women | Medium (11 August): “Be careful with “Cultural Fit”. This is often a catch-all for a vague sense of “would not fit in”, which can come to mean “is like me”. If you feel someone is a good or bad cultural fit, you must explain what you mean.
Valid “Cultural Fit” things: self-motivated, passionate, gets stuff done, cares about open source / giving back to the community, likes “default open”, hates office politics / meetings, pragmatic attitude towards tools / best practices, etc.
Invalid “Cultural Fit” things: obvious stuff like race, gender, sexual orientation, religion but also softer things like age, personality or hobbies (does not have to like Magic the Gathering to be a good dev). Assume that your bias is to hire people you “like” and be very careful of that.”
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Thanks to everyone who suggested links.