- Reactions to women speakers: “Congratulations! You’ve managed to attract more women speakers to your conference. But, if you think your problems are over, you may be in for a surprise. If the experiences of Moose, the chair of Ohio LinuxFest 2012 are typical, instead of relaxing after your efforts, you may find yourself answering second-guessing from not-so-closet sexists.”
- If Programming Language Articles Were People: “Imagine you’re a female developer and you read this article. What do you think reading it? Do you think “Ha ha. You’re right! Programming languages are totally like women”. Or do you think “Oh, right, thanks. I forgot for a second there that I’m not really one of the normal developers, I’m just a woman who happens to also write some code. Appreciate the reminder”.”
- Gender Bias and the Sciences: Facing Reality: “It’s easy for science faculty members, convinced of their own high ethical standards, to assume that gender discrimination lies outside of their actions: earlier in the pipeline; in other fields; at other types of institutions. I found myself, as a former dean of natural sciences at a liberal arts college, reacting to these studies in just that way.”
- Stacked: To be a woman and speak your mind: “But there is something particularly tricky in being a woman and expressing an opinion. It’s difficult to hold your ground, to push back against what other people tell you or suggest you should do or say or think or behave. It’s risky to be assertive and stand up for yourself. Because no matter what, your words and your actions are scrutinized on the basis of your being a woman. It’s not always obvious though. It’s incredibly subtle, and that’s why it’s so problematic. People who want to silence you don’t do so by wielding an ax. They do it by asking you to “keep quiet” so you don’t “cause trouble.” Code for, if you don’t say what’s on your mind, there won’t be any incident.”
- Why It Sucks to Be a Woman in the Video Game Industry: “#1reasonwhy posters of both genders have done an admirable job of calling out how sexism makes it harder—and sometimes impossible—for women gamers to make games that they would want to play. A number of female engineers and artists noted that simply joining in on the hashtag and tweeting about the problem felt like a risky career move. But woman-repelling workplaces aren’t just bad for the game industry’s female employees; they are bad business, too. While the industry continues to cater to the supposed interests of teenage boys, those boys make up just 18 percent of the game-playing crowd—30 percent of gamers are adult women, according to the Entertainment Software Association, and they are the industry’s fastest-growing demographic.”
- Solving the Pipeline Problem: “There’s a solution that addresses these issues: meritocratic selection. It’s not a game of quotas; it’s quite the opposite. Indeed, we picked the speakers we thought had the best stories and would be the most engaging presenters. We didn’t rule out any candidates for being white or men, and we didn’t favor women or people of color. Instead, we used a handful of principles to guide us: transparent process, blind selection, proactive outreach and enlisting help. Here’s how they played out.”
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