- Volunteer to help mentor one of 16 women starting a career in programming – Meta Stack Overflow: Stack Exchange is looking for women developers to be mentors for women taking part in a developer bootcamp. Their post generates over 100 comments in 5 hours with no shortage of hand wringing about “sexism” (by preferencing female mentors) and “affirmative action”. There is even the dire warning, “The distance from here to C+= is not far.” [C+= definition in the geekfeminism wiki] (August 27)
- Thursday Night Dear Colleague Letter | #HOPEJAHRENSURECANWRITE: “Is the price that I paid and keep paying worth it? I am sure that you believe that you’ve struggled during your career. Did you ever skip a holiday in order to meet a deadline? Me too! Did you ever spend a night in a Turkish police station trying to explain the concept of rape? No? Well, I did.” (August 29)
- Research geared to keep women from fleeing IT profession: “Studies show that women are significantly underrepresented in the IT field, and the number of women who’ve graduated with degrees in computer and information science have plummeted from 37 percent in 1985 to 18 percent in 2011.” This is research with a focus on how to attract them to, and keep them in, the IT field. (August 27)
- Julie Pagano | Building a Diverse Speaker Lineup: A helpful list of tips for planning a diverse and welcoming conference with a diverse speaker lineup (August 26).
- wrdnrd | What does feminist/social justice conrunning look like?: On feminist volunteer organizations, and a forum for discussing what a feminist/social justice con looks like. (August 28)
Further discussion about the recent attacks on Anita Sarkeesian and Zoe Quinn [Trigger warning: these incidents involve harassment and threats of rape and violence]:
- Video Games, Misogyny, And Terrorism: A Guide To Assholes | Badass Digest: “The only way the ecosystem can improve is through the involvement of more women, more LGBT people, more of anyone who doesn’t conform to the white gamer-bro stereotype. That is exactly what the Twitter terrorists seek to prevent, and awesomely, is exactly what’s happening. Female gamers are rapidly on the rise – 48% of gamers are female, and adult females now double the number of the once-central under-18 boy demographic – and the collected assholes of the world can’t do anything about it. Women play games. If you can’t deal with that, maybe there’s something fundamental to your worldview you need to examine.” (August 26)
- The Truth About Zoe Quinn | Elizabeth Sampat: “I could tell you stories about the voices we’ve lost, the women we’ve scarred, the people we’ve left behind. I want to, but I’m not sure you’d get it. I tweeted earlier today, We should have a war memorial for all of the women we have lost to this. We should lay flowers and grieve and see our reflections in stone. And I meant it. I wish there were a way to honor the people our industry has wronged, and a way to visualize the enormity of what we have lost because of it— some representation of the gap between what games are and what they can be, and the pieces of the bridge between that have fallen away.” (August 27)
- Fanboys, White Knights, and the Hairball of Online Misogyny | The Daily Beast: ““White knighting” is a pejorative term bigots use to undermine such actions from men who are using their voices for support, not for condemnation and misogyny. Bigots use it to claim men are supporting women in the hopes of sleeping with women. Because, apparently, that’s the only reason you would ever want to treat someone as a person.” (August 28)
- Will the Internet Ever Be Safe for Women? | The Daily Beast: “The technologies that we use to communicate with each other online, it seems, were built and continue to be operated by the people who can feel safest on those technologies. These platforms are like 4-foot-wide roads built by motorcycle riders: Those of us stuck in cars are left wondering how we fit in while motorcyclists zip past us.” (August 28)
- Dan Golding | The End of Gamers: On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity: “Due to fundamental shifts in the videogame audience, and a move towards progressive attitudes within more traditional areas of videogame culture, the gamer identity has been broken. It has nowhere to call home, and so it reaches out inarticulately at invented problems” (August 28)
- ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. | Gamasutra: “When you decline to create or to curate a culture in your spaces, you’re responsible for what spawns in the vacuum. That’s what’s been happening to games.” (August 28)
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