- It’s Ada Lovelace Day: Get Angry | Garann Means (October 14): “It’s Ada Lovelace Day and we’re supposed to talk about the women in technology who’ve inspired us. The women who inspire me are those who’ve taken the frightening step of lessening their culpability by decreasing their participation. While it’s courageous to remain in tech/on the internet and try to make it a better place, you can’t get around the compromise in doing so.”
- When Women Stopped Coding | NPR Planet Money (October 21): “These early personal computers weren’t much more than toys. You could play pong or simple shooting games, maybe do some word processing. And these toys were marketed almost entirely to men and boys. This idea that computers are for boys became a narrative. It became the story we told ourselves about the next computing revolution.”
- Online Harassment | PEWResearch Internet Project (October 22): “In broad trends, the data show that men are more likely to experience name-calling and embarrassment, while young women are particularly vulnerable to sexual harassment and stalking.”
- Breaking gender and racial barriers in Netrunner | Gamasutra (October 20): “Netrunner is a lovely and beloved experience for all those reasons, but the game is worth championing for other ideas that go beyond its smart design too. It’s also worth celebrating because Netrunner is one of the most progressive games in terms of gender and minority representation today.”
- Life and Times of a Tech Feminist Killjoy: The Cuts Leave Scars | Julie Pagano (October 6): “After years of pushing yourself and being stretched too thin, you lose the flexibility you once had to bounce back. You snap more easily. The paper cuts are harder to brush off. You are likely to be punished for this. You will be seen simultaneously as too sensitive and too harsh.”
- Marvel’s Victoria Alonso wants a female superhero movie, calls for more women in VFX | Variety (October 20th): “You’ve got to get the girls in here, boys. It’s better when it’s 50-50,” she continued. “I have been with you beautiful, handsome, talented, creative men in dark rooms for two decades and I can tell you those rooms are better when there are a few of us in them. So as you take this with you, please remember that it’s OK to allow the ladies in. They’re smart, they’re talented. They bring a balance that you need.”
- The only thing I have to say about gamer gate | Felicia Day (October 22): “I know it feels good to belong to a group, to feel righteous in belonging to a cause, but causing fear and pushing people away from gaming is not the way to go about doing it. Think through the repercussions of your actions and the people you are aligning yourself with. And think honestly about whether your actions are genuinely going to change gaming life for the better.”
- Felicia Day’s worst Gamergate fears just came true | The Daily Dot (October 23): “Day wrote of realizing after crossing the street to avoid two gamers she saw in Vancouver that she had allowed Gamergate to enhance her fear of other people within her community. Her post was an attempt to conquer that fear and to urge other women to do the same.But less than an hour after describing her past experiences with stalkers in the post, a commenter showed up to do the one thing she feared would happen.”
- Why #Gamergate is actually an ed tech issue | Medium (October 20): “It’s not simply the hyper-macho shoot ‘em up games, either. I’ve had girls leave Minecraft because of misogynist threats. Apparently, this isn’t an isolate case. Others have seen the same thing. If we want to talk about integrating games into the classroom, we need to rethink what culture we’re inviting in.”
- Gamergate goons can scream all they want, but they can’t stop progress | Wired (October 21): “Even more fascinating is how these insecurities have allowed some gamers to consider themselves a downtrodden minority, despite their continued dominance of every meaningful sector of the games industry, from development to publishing to criticism. That demonstrates a strange and seemingly contradictory “overdog” phenomenon: The most powerful members of a culture often perceive an increase in social equality as a form of persecution.”
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