- LibraryCloud hackathon report: or, code as intersectional feminist critique | Andromeda Yelton (December 5th): Andromeda created Intersectional LibraryCloud at the hackathon. Searches return a list of the most commonly used materials at Harvard relating to that term and show whether those materials include subject headings related to various axes of diversity. (Mostly nope.) More info in the comments and the app’s about page.
- Rosie Stephenson: The Woman Who Wrote Over Three Thousand Articles on Wikipedia | HuffPost Students UK (November 12): Brief bio of Rosie Stephenson
- How to Identify Gender in Datasets at Large Scales, Ethically and Responsibly | MIT Center for Civic Media (October 22): “A practical guide to methods and ethics of gender identification”
- Lego Friends | Seasonal Depression (December 6): Comic on female legos.
- Five Feminist Moments in the History of Video Games | Medium (December 17): “More often than not, women in games are sexual objects, damsels in distress, or disposable murder victims whose deaths provide motivation for brooding male heroes. Games that present women as fully developed humans, or that communicate feminist values through a focus on cooperation or compassion, are all too rare. Here are five that thrilled us, moved us, or just made us feel like there is a place for us in the world of video games.”
- Tweaking the Moral UI | A List Apart (December 16): “A code of conduct is a message—not a message that there is a problem, but a message that there is a solution. As much as a label on a button or a triangle with an exclamation point in it, a code of conduct tells you how a conference works.”
- How Self-Tracking Apps Exclude Women | The Atlantic (December 15): “If sex-tracking apps are a caricature of what straight white men think sex is, then fertility-tracking apps are a caricature of what straight white men think about periods. These apps are still designed largely by men, but now instead of sexual prowess and a Don Juan ranking, the goal is pregnancy.”
- Women in STEM, Women in Computer Science: We’re Looking at it Incorrectly | Communications of the ACM (December 1): “In 1966 the graduating baccalaureate pool was 42.6% women, while the 2012 pool was 57.4% women. With a change of this magnitude we would expect to see a larger number of women in every field, and it is easy to mischaracterize the resulting effects. Consequently, a different form of analysis is necessary to accurately gauge the extent of change in women’s participation in the STEM disciplines. As a first step, breaking with the conventional by-discipline analysis, I examine women’s STEM degrees as a percentage of women’s bachelors degrees overall, again comparing 1966 and 2012.”
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