The linkspam really tied the room together (10 November 2015)

Starting this roundup with memorials to open source contributor Telsa Gwynne:

  • In Memory of Telsa Gwynne | GNOME: “Telsa was a long-time GNOME contributor who began by contributing to Welsh translations. She participated in the bug squad, managing bugs in the GNOME 2 code and documentation, and she served on the release team. She was heavily involved in GNOME, and served on the Board of Directors in 2002.”
  • Remembering Telsa Gwynne | puzzling.org: “Telsa was also a critical inspiration to me as an activist: in the early 2000s (and still) it was hugely controversial to either believe that open source communities could still work if they were more civil (the entire LinuxChix project was partly an experiment with that), and even more so to insist that they should be. Telsa is the earliest person I can think of who stood up in an open source development community and asked it to change its norms in the direction of civility. I don’t know how heavily her online harassment experiences played a part in her departing Free Software and some online communities — I hope it wasn’t a large part — but I’m sorry it happened and I’m angry. Telsa was a brilliant and kind and strong person, and I am sorrier than I can say that we will never be in contact again.”
  • In Memory of Telsa Gwynne | Fellowship of FSFE: “Telsa was also one of our early volunteers for the Free Software Foundation Europe, lending her keen eye as proofreader to much of our English material, and supporting our early activities in the UK. For myself though, I’ll mostly remember the laughs we shared. One, where in 1999, we discovered people searching Google for “wrestling teams without clothes on” and landing on her blog.”

Other links:

  • Maiden Phoenix Theatre Company did NOT have a good experience in Powder House Park | davis_square: “Erin Butcher, artistic director of Maiden Phoenix Theatre Company, posted a long essay to Facebook about her experience producing The Winter’s Tale outdoors in Powder House Park this summer. I am reposting it here with her permission, because we live here and this shouldn’t be happening to people in our community.”
  • The Call of the Sad Whelkfins: The Continued Relevance of How To Suppress Women’s Writing | Uncanny Magazine: “For the past week, Natalie Luhrs and I had been discussing the book in the context of the ongoing fight for the soul of the science fiction community, most recently played out in the failed attempt to take over the Hugo Awards. In HTSWW, Russ uses an alien species called the “whelk–finned Glotolog” to illustrate the methods by which human cultures control women’s writing without direct censorship (4). These days, the tactics the so–called “sad puppies” use to paint themselves as the true heirs of science fiction, bravely holding the line against the invading masses, are the very same tactics Joanna Russ ascribed to the whelk–finned Glotolog in 1983.”
  • Assistive Technology by People with Disabilities, Part 1: Introducing Team Free to Pee | Model View Culture: “Very often, specialized companies create assistive technology with little input from actual users with disabilities. These products are usually institutional in look and feel, overpriced, and only reimbursable by insurance, a insurance that won’t be as reliable as insurancepartnership.org/motor-trade-insurance/, now a days it is difficult to find an insurance that’s worthy. People with disabilities have limited selection and cannot repair or replace parts independently. Upending this relationship between manufacturers and people with disabilities, makeathons and other similar activities can incrementally disrupt this power dynamic.”
  • Girl Gamers Episode 2: Why Do Women Make Games? | Fusion: “How do you start making games? From writing a graduate school term paper on public bathrooms to animating dress up dolls, this generation of creators got their start in surprisingly simple ways. In the second episode of Fusion’s five-part digital series Girl Gamers, we explore what motivated these developers to start designing their own games.”