- Meet the Awesome League of Female Magic: The Gathering Players | bitchmedia (20 October): “Magic: The Gathering is a collectible trading card game published by Wizards of the Coast, the same company responsible for Dungeons and Dragons. Over the last twenty or so years, Magic has gained significant popularity and become a staple of nerd culture. Magic: The Gathering is played in a competitive tournament setting, casually at kitchen tables, while waiting in line at cons, and everything in between. Magic tournaments are not often a welcoming space for women despite the efforts of many within the community so, naturally, Magic horror stories were a popular topic of discussion at Geek Girl Con.”
- Disney Princesses Are My (Imperfect) Feminist Role Models | boingboing (24 October): “So why not write off these problematic princesses and find better role models? Part of the power of the Disney princess is that she is inescapable. As a massive conglomerate, Disney is able to give its princess line an almost frightening level of cultural ubiquity. Conventional wisdom holds that girls will watch male-driven stories while boys will simply ignore female-driven ones. But it was impossible to ignore Frozen last year just as it was impossible to ignore Snow White, The Little Mermaid, and Beauty And The Beast when they premiered. Stop a few hundred people on the street and they’ll likely be able to name more Disney princesses than American Girl dolls, Baby-Sitters Club members, or Legend Of Korra characters. It’s important to introduce young girls to well-written female characters in niche properties, but it’s equally important to teach young girls that their stories don’t have to be niche.”
- [infographic] The Gender Divide in Tech-Intensive Industries | Catalyst (23 October): While the leaky pipe metaphor has its flaws, it is one of the many reasons the tech industry is hostile to women.
- Anita Sarkeesian speaking at XOXO Conference | Feminist Frequency (7 October): “In September 2014, I was invited to speak at the XOXO conference & festival in Portland. I used the opportunity to talk about two subtle forms of harassment that are commonly used to try and defame, discredit and ultimately silence women online: conspiracy theories and impersonation. (Note: trigger warning early on for examples of rape and death threats as well as blurred images of weaponized pornography).”
- [warning for discussion and examples of sexual harassment] A Natural A/B Test of Harassment | Kongregate (23 October): “all the questions made me think more deeply about my experience, particularly the low-level harassment I get that I’d taken as a given, normal for a co-founder of a game site. It occurred to me to check with my brother/co-founder Jim, but he said he almost never gets hassled. Most of the harassment I receive is through Kongregate’s messaging system, and looking at my last 25 public messages mixed in with compliments and requests for help there are several harassing/sexual messages. Jim has none.”
- It’s Not Censorship to Ignore You | NYMag (21 October): “women were merely pointing to a threatening, gender-specific kind of speech, and asking for the tools to avoid it. There’s something obviously illogical about free-speech panic among white Americans in 2014. Thanks to online publishing and social media, the barrier to entry for free public speech is lower than ever. What I suspect truly bothers free-speech reactionaries is that the same, democratized new media that allows them to publish free-speech rants has opened public discourse up to a lot of people they’re not used to hearing from — women, people of color, and those Gamergate calls “social justice warriors,” in particular. Some of the people who historically controlled the media uncontested might not like what these people have to say, but these newcomers are nonetheless very popular. And when a “social justice warrior” chooses to wield the “block” button against a troll, it’s not his freedom of speech that’s in danger, it’s his entitlement to be heard.”
- S4E7 – #GamerGate (Base Assumptions) | blip.tv (22 October): Critical discussion of Gamergate in terms of base assumptions. “The use of terror tactics, even if only by a minority, has created an environment of fear that all members [who believe gamergate is solely about ethics in games journalism] enjoy the privilege of. When people are unwilling to engage because of fears that they’ll be next, all members [of gamergate] benefit from that person’s silence, even if they were not responsible for that harassment.”
- [warning for harassment and threats of violence] GamerGate’s Economy Of Harassment And Violence | ravishly (20 October):”You cannot separate violence, any violence, from the context and circumstances of the society in which that violence transpires. Whoever benefits from violence is culpable for that violence. For this reason, every woman who endures harm in the wake of GamerGate’s expansion – whether it’s being forced into hiding or self-harming in the wake of unrelenting pressure and harassment – is a victim of GamerGate.”
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